AI Insights · Timothy · April 2023
Top 5 Trivia Games Performance on Unified Platform in Latin America - Q1 2023
In Q1 2023, the top 5 trivia games in Latin America showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In Q1 2023, the top 5 trivia games on a unified platform in Latin America demonstrated diverse performance trends across downloads, revenue, and active users, according to Sensor Tower data.
Peak - Brain Training from Synaptic Labs experienced an initial surge in weekly downloads, peaking at 17.8K in the week of January 23, before gradually declining to 6.6K by the end of March. Weekly revenue started strong at around $6.9K in early January, fluctuating throughout the quarter, and ending at approximately $4.8K. Active users saw a substantial increase, starting from 164K at the end of December and rising to 233K by the last week of March.
Kahoot! Play & Create Quizzes by Kahoot ASA showed a consistent rise in weekly downloads, starting at 16.4K at the end of December and reaching a high of 89.7K in mid-March. Revenue followed a similar upward trend, growing from $3.3K to a peak of $6.2K in early March. Active users increased steadily, beginning at 285K and peaking at 458K in mid-March before ending the quarter at 450K.
Trivia Crack (No Ads) from Etermax maintained a high volume of weekly downloads, fluctuating between 186K and 222K throughout the quarter. Revenue remained relatively stable, averaging around $4.5K to $5.2K per week. The game also saw a steady number of active users, starting at 925K and maintaining around 850K to 880K for most of the quarter, with a slight peak to 916K in early March.
Party Roulette: Group games by GreenTomatoMedia had a more modest performance in terms of weekly downloads, peaking at 7.5K at the end of December and declining to around 2.7K by the end of March. Revenue remained stable around $2.3K throughout the quarter. Active users hovered around 72K to 77K, with minor fluctuations.
Elevate - Brain Training Games from Elevate, Inc. saw lower weekly downloads, starting at 1.2K and dropping to around 500 by the end of March. Revenue showed some variability, starting at $2.3K and fluctuating throughout the quarter, ending at approximately $2.8K. Active users started at 6.7K, peaking at 7.8K in late January, and then gradually declining to about 5K by the end of March.
These insights highlight the dynamic nature of the trivia games market in Latin America. For more detailed data and analysis, visit Sensor Tower.